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Playing Utopia
Futures in Digital Games
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Veröffentlicht 2019, von Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt bei transcript Verlag, TH Köln-University of Technology, Arts, and Sciences
ISBN: 978-3-8394-5050-5
Auflage: 1. Auflage
Reihe: Bild und Bit. Studien zur digitalen Medienkultur, Bild und Bit
332 Seiten
Dispersionsbindung, 17 Farbabbildungen, 26 SW-Abbildungen
22,5 cm x 14,8 cm
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, ...
Beschreibung
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?
This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?
This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.